Thursday, 14 April 2011

Zombie Maps on Call of Duty World at War & Black Ops

Written by Happywax on April 14 2011

Ok so its no secret that your old pal HappyWax loves his video games, and the ones i'm especially fond of are the zombie maps on Call of Duty : World at War and Black Ops, soooo what im going to due is give a history of the game and an overview of each map, theres a reason i have no life and its all due to these games so enjoy.


Nazi Zombies made its debut in Call of Duty: World at War as a bonus level that was unlocked upon completion of the game's campaign mode. The first zombie map released was Nacht der Untoten. A last-minute addition to the game, it was not foreseen as a significant part by Treyarch. Although all players could play it regardless of whether or not they completed the campaign, the host of the party must have unlocked it to play.
Over the first few months after the game's release, the mode became extremely popular to the point that a title update made the zombie map available to all players regardless of campaign progress. Eventually, the fan feedback asking for more zombie content would lead to the release of three new Zombie maps, Verruckt, Shi No Numa and Der Riese.
With these new maps, came new additions, from the Perk-a-Cola machines, to the Teleporters in several maps. These new maps came out with new stuff such as:
  • The Perk-A-Cola machines and the Teddy Bear in Verruckt
  • Imperial Japanese Zombies, Hell Hounds, the Flogger, and the Wanderwaffe DG-2 in Shi No Numa
  • The Pack-a Punch Machine, the Monkey Bomb, the Bowie Knife, and Teleporters in Der Riese.
The next year, the zombie mode took to the iPhone as an app called "Call of Duty: World at War Zombies". Infinity Ward, who continued the CoD series with Modern Warfare 2, did not pursue Zombies or any other survival mode, instead inserting Spec Ops, a set of co-op challenges. Upon the release of Call of Duty: Black Ops, once again under direction of Treyarch, two zombie maps, Kino der Toten and "Five", were released (with the latter being unlocked upon completion of the campaign). Those with the Hardened or Prestige additions have access to the original four zombie maps from World at War. Continuing the inclusion of Zombies in DLC, the First Strike DLC included the next addition to the series, Ascension. The newest addition to the series will be released in the Escalation DLC under the name Call of the Dead.

Nacht der Untoten

"You drove them deep into the heart of Reich. You thought they were dead. You were wrong."
Nacht der Untoten description
Nacht der Untoten is the first map of the Nazi Zombies campaign. It is also the smallest and simplest, there are only three rooms in this map. The Zombies in this map are less deadly than the ones in the others, as they do not reach through windows, they do not run as fast and they're the least smartest in terms of AI. This is the only map not to include perks, traps, or electricity. Because it is a last minute developer addition, this map simply acts as an introduction to the Nazi Zombies game mode and does not advance the zombie story arc. It takes various design elements from a building in the multiplayer map Airfield, the building in the map therefore earning the name "Zombie House". However, it has nothing to do with that map story-wise. The version in Black Ops features every power up including the power up icon, Cold War weapons in the Mystery Box and zombies that reach through the windows to hit the players.


"Electroshock therapy. Chemically engineered beverages. Hordes of Undead Nazis. Find the power to unite and send them back to their graves!"
— Verruckt description
Verrückt is the second map in the Nazi Zombies campaign. It may be based off Asylm as they share many traits. The zombies in it are much more dangerous because they can attack through windows, deal more damage and run faster. This is also the first map to include traps, perks, and Bouncing Betties, as well as the first map to require the electricity to be turned on. There are ten rooms in this map, which require 'points' to open. This is the first map where the mystery box can be destroyed by the teddy bear and reappear somewhere else. This level takes place in Wittenau Sanatorium in Berlin, Germany, and this is the only map to feature different factions. There is a German and American side, each with the faction's respective weapons. When playing with 3 or 4 players, they will be split up and have to reunite at the generator room. This map also introduces the PPSh-41, available from the Mystery Box.

Shi No Numa

"Maggot ridden corpses. Bug infested swamp. Hundreds of undead Imperial Army. Choose your tactic and defend for your lives!"
— Shi No Numa description
Shi No Numa is the third map in the Nazi Zombies campaign, even though it includes Japanese zombies instead of Nazi zombies. The max zombie running speed has been reduced from a full sprint back to the original "zombie run", possibly for difficulty reasons. There are five main buildings in this map and four unlockable swamp areas connecting these buildings. Four of the buildings contain only one room, while the main building has three (Starting Room,Warning Room and Mystery Box Spawn). This is the second map where the electricity doesn't have to be turned on. This is the only map where the perk machines spawn randomly and the second map where the mystery box can move, with a new feature: a yellow beam above the place which it has spawned. This is the only map where the players can walk outside of buildings without glitches or cheating and the first to have zombies spawn next to them. This is the only map with a Zipline, and introduces Hellhounds. It is also the first map where the identities of the players are known. Shi No Numa also introduces a new weapon, the WunderwaffeDG-2 an electricity-casting weapon that can destroy up to 10 zombies at once, in a chain reaction. This map is also the only one with the Flogger, a manually activated 'trap'. Finally, this map introduces the Nazi Zombie back-story. This is the first map not based on a map built into the game, although it takes some design cues from Makin and Knee Deep, as this level takes place in a swamp somewhere in the Pacific.

Der Riese

"The Giant is rising. Face the might of the Nazi Zombies in their heartland. This is where it all began. This is where the master plan took shape. Is this where it all ends?"
— Der Riese description
Der Riese is the fourth map in the Nazi Zombie game mode. It takes some features from the multiplayer map Nightfire. It is the first map where zombies can climb over areas and jump down from an area towards the characters. It also introduces the Pack-a-Punch machine, which for 5000 points, upgrades weapons to have increased ammo capacity, more power, high RoF, etc. It is the second map where the power is required to be switched on. Der Reise is the third map where Perk-a-Cola  machines are included, and the second where perk machines do not spawn randomly. Der Riese is the second map to contain hellhounds, which spawn about every 5 rounds. It is the first map to have teleporters, the Monkey bomb, the Bowie Knife, and the Fly Trap. It is the second map where the identity of the characters are known, and the second to advance the plot. It is the second to have a small objective, which is turning on the power and connecting the three teleporters to the mainframe to access the Pack-a-Punch machine. Der Reise also features the new "Carpenter" power-up, which boards up all opened windows in the level and award the players 200 points. It is the only map where Hellhounds spawn along side Zombies. This occurs after the third Hellhound round sometime after round 16.

Kino der Toten

"Battle the undead in this theatrical installment of "Zombies". New twists and clues could uncover the final plan. It's show time!"
— Kino der Toten description
Kino der Toten is the fifth map in the Nazi Zombie game mode, introduced in Call of Duty: Black Ops. It has almost all the features from Der Riese including the Bowie Knife,Teleporters, Pack-a-Punch Machine and Monkey bombs, although the Wunderwaffe DG-2 does not return. Instead, it introduces a new Wonder Wepon called the Thundergun. It is the first map to have purchasable modern weapons, as well as the first map to have the new 'Gas Zombies'. It is the third map to require the electricity to be turned on. After the Mystery Box has been used multiple times, a teddy bear will appear, and the box will teleport to a different room.  Quick Revive is now essential in solo play as when the player is downed, he can still revive himself, And the player will automatically get Mustang And Sally for only a few seconds, also during that time, the Zombies avoid you until you get revived, and therefore have a second chance. However, Quick Revive can only be used three times per game (in solo). The Pack-a-Punch machine now does not only increase the power of a weapon, but gives certain weapons attachments (e.g. customized dot sight, or dual mag).

Dead Ops Arcade

Dead Ops Arcade is an arcade based Zombies game in Call of Duty: Black Ops. The player can unlock this by breaking free from the chair and typing in "DOA" in the computer. By doing this, the player will also unlock the " Insert Coin" achievement for 5G and can access Dead Ops Arcade from the Zombies menu.


"The Pentagon is under attack! Washington is going to DEFCON 1 in this installment of "Zombies"." — "Five"
"Five" is the sixth map in the Nazi Zombie game mode, introduced in Call of duty: Black Ops. It has all the features from Kino Der Toten. A new wonder weapon, the Winters Howl has been released on this map, along with the revamped Verruckt. The playable characters in this map are President John F Kennedy, Richard Nixon, Robert McNamara and Fidel Castro. New features in this map include the use of elevators, the DEFCON control system, American zombies, and the Pentagon Thief. The Thief substitutes the Hellhounds, which do not appear in the map. Also new to this map are the incomplete Electro-Shock defenses, which require one part each before being available for use. Unlike other maps featuring teleporters, this map has multiple teleporters and they can be used by zombies. It is the fourth map where the electricity is required to be turned on.

"The risen dead have overtaken a Soviet cosmodrome and all Hell has broken loose. The countdown to the zombie apocalypse has begun."
— Asension
Ascension was released on February 1st, as part of the First Strike map pack on Xbox 360. It takes place in an abandoned Soviet Cosmodrome. There are two new perks, Stamin-Up and PhD Flopper. Double Tap Root Beer doesn't return. Space Monkeys have replaced the Pentagon Thief and Hellhounds. There is another exclusive power up, the Bottle, which grants the player a random perk. Two new wonder weapons, the Gersch Device and the Matryoshka Dolls have also been released along with the Russian version of the Bowie Knife, the Sickle. This is the largest map to date. The four original zombie characters, Takeo, Nikolai, Dempsey, and Richtofen are back. It is the second map where players can have zombies spawn next to them. It is the only map with the Lunar Lander. It is the fifth map where the electricity is required to be turned on. This map features Russian cosmonaut, scientist, military and civilian zombies. However, gas zombies do not return. This map also advances the zombie storyline much more than the previous Black Ops map Kino Der Toten. This map includes more radios similar to the ones in Der Reise and the Kassimir Mechanism easter egg which advances the story of Samantha Maxis as a demonic being. Characters from "Five" can be heard on this map by using the three red telephones.
 Now lastly there is a new map coming out sometime in may with the release on the Escalation map pack called -Call of the Dead- I dont really know much about it yet ,but as soon as i play it and learn all the secrets I'll be sure to do a review on it, now get back to that controller and go kick some zombie ass!!!

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